Gemini

Gemini

Gemini is a melee carry with the unique ability to split into two

Abilities

1) Twin Breath

Target a unit or position to release a cone that deals 240 Magic Damage, 60 Magic Damage over 3 seconds and a 30% movement Speed Slow for 3 seconds

Range-400

Cooldown (CD)-14 seconds

2)Twin Fangs

Target a location to split into two forms that travel side by side 800 units in that direction. The two forms each deal 150 Magic Damage to enemies they touch and recombine at the end, dealing a 2 second Stun to nearby enemies.

Range-800

Cooldown (CD)-14 seconds

3) Twin Strike

Passively causes Gemini’s attackes to trigger a second attack on the target at 25% of normal Damage

This ability is passive

4) Fire and Ice

Activate to split into two units Fire and Ice. Each unit inherits Gemini’s Movement Speed, 9.5 Magic Armor, and have Attributes equal to 100% of Gemini’s. Their Health and Mana percentage will equal those of Gemini. If either dies Gemini will perish. The two may recombine into Gemini.

Cooldown (CD)-60 seconds

The Verdict

7Good

The Good: Gemini is a melee carry with the unique ability to split into two lesser beasts using Fire and Ice. This allows him extreme mobility and flexibility, giving him the ability to be two places at once.

The Bad: There are a lot of people who don’t like multi unit control.


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