Abilities
1) The ol’Ball and Chain
Target a location to launch your Ball and Chain towards it. The Ball is then pulled back dragging all enemies along the way. Deals 340 Physical Damage and applies an 80% Tapering Movement Speed slow for 1 second.
Range – 1000
Cooldown (CD) – 14 seconds
2) Shackled
Target an enemy to apply a 5.0 second 30% Movement Speed Slow and Restrain. Deals 160 Physical Damage over the duration. Enemies cannot use movement abilities while Restrained.
Range – 400
Cooldown (CD) – 20 seconds
3) One Man Riot
Passively grants 60% Base Damage.
4) Prison Break
Activate to instantly tether all nearby enemy Heroes, dealing 300 Physical Damage.After 3 seconds delay enemies still tethered are pulled 400 units toward Prisoner, dealt 300 Physical Damage and 3 second Stun. Enemies that move more than 600 units away immediately break the tether.
Radius – 550
Cooldown (CD) – 100 seconds